The Division 2 Best Skills: What skills should you unlock first for solo and co-op

The Division 2 Best Skills: What skills should you unlock first for solo and co-op (Pic: Ubisoft)

After completing The Division 2’s tutorial, you’ll be able to visit the Quartermaster at your base of operations and select two gadget-based skills to start with.

There are a total of eight skills to unlock (each with a handful of variants) and although you’ll eventually gain access to all of them, it’ll take several hours of play before you’re able to fully experiment and see which ones work best.

To save you from potentially wasting those valuable skill points, here’s a rundown of what each skill does and how effective they are in The Division 2’s PvE.

The Best Skills to Unlock in Solo and Co-Op

1. Turret

Doesn’t require much of an introduction, especially if you’ve played The Division. This mainstay gadget is a reliable option for solo play which can be deployed to hold down your position and ward off incoming enemies.

Sniper and Incinerator variants can also be unlocked, allowing you to scope out long range targets or scorch those who come too close.

2. Hive

A must-have skill for those who fancy themselves as support players, the Hive can help in a variety of ways. Most will opt for its armour-repairing abilities though it can also be used to swarm enemy weak points and boost the combat performance of nearby Agents.

One variant, the “Reviver”, can even be used to remotely heal fallen allies. While great in teamplay scenarios, the Hive isn’t as active or exciting as other skills on this list.

3. Chem Launcher

Compared to some of the other gadgets the Chem Launcher hardly screams high tech though it should be considered one of your go-tos.

Whether using Riot Foam to stop enemies in their tracks, or immersing them in clouds of flammable or corrosive chemicals, the Chem Launcher is perfect for setting up combos. The only downside is that it requires a decent aim to use effectively.

4. Shield

Easily one of the more underrated gadgets at your disposal, most players will pass on the Shield simply because it prevents you from using larger weapons.

However, it’s by far the best survival tool the game has to offer. Popping a shield at low health gives you a chance to stay in the fight and retreat safely instead of running to cover completely exposed.

That said, you should only consider a Shield once you’ve found a decent pistol or submachine gun.


(Pic: Ubisoft)

5. Drone

Similar to The Division 2’s Turret though trades endurance for mobility. The Striker makes for a handy airborne sidekick, raining down fire with an option to select targets, while the Fixer will buzz around topping up your armour.

As its name suggests, the Bombardier can deliver an air strike though you’ll need to manually input its route, eating up valuable time during combat.

6. Seeker Mine

A quick and easy-to-use skill that can dish out some extra damage without needing much thought. Useful at any point during a firefight though can sometimes miss.

This ball-like explosive will lock onto a nearby enemy, closing in before unleashing either an explosive or flammable payload. The Cluster version will split into multiple, smaller mines.

(Pic: Ubisoft)

7. Pulse

Gaining intel on your enemies can be crucial to winning a firefight. By default the Pulse gadget will display all nearby enemies, giving you an immediate sitrep.

There’s a Remote version which lasts longers but needs to be thrown and has a smaller scan radius. Turning your Pulse into a Jammer makes it more of an offence-based gadget, stunning those in proximity by overloading electronic devices.

8. Firefly

This deceptively small gadget can pack a big punch though requires some tactical planning. Its primary function acts as a stun grenade, blinding enemies and making them easy to shoot at.

The Demolisher variant can be a smart choice, honing in on weak points and explodable objects. Just how useful it is depends on who and where you’re fighting. Meanwhile, the Burster can tether multiple enemies, triggering a powerful blast if they’re clustered together though requires a long setup time, only making it good to initiate fights.



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